Player Characters

Thritch Maulbane

Session Overview:

I Can Fix for you... Gimmie The Cash!

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Character Core

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Dusk — Module 1: Character Core (v3.4)

Ancestry


Class & Level

Tiers: 1–4 Local • 5–10 Regional • 11–16 Realm • 17–20 Legend

Size

HP mod: 0

Size can change from spells/items. HP Max updates immediately.


Ability Scores (Standard Array)

Assign each of 15, 14, 13, 12, 10, 8 exactly once. Racial/Sub-race ASIs auto-apply. Cap 18 at creation.

-

Languages

Each character knows their race's language + 1 additional choice.


Spell Schools

Primary School

Primary only. No additional schools.

Pick 0 additional.


Derived Statistics

HP 0/0
0 / 0
/
AP 4
AC 10
Speed 30 ft
Initiative +0
Mana Max 0
Mana Notes

AC = Base (10 + DEX) + Gear + Perks + Racial (and Mage Armor when applicable). AP base 4. HP includes Size modifier.


Perk Planner — -

Pick 1 perk per level from your Role's Tier. Max 4 picks per tier. No duplicates within a tier.

Effects Applied:

    Rest & Recovery

    Short: heal to ½ max HP (ceil) if below + restore AP. Long: restore HP/AP to max.

    Core ready.

    Currency

    Currency

    Balance 0 sp
    = 0 gp, 0 sp

    1 gp = 10 sp. All prices are listed in silver (sp) unless otherwise noted.

    Kits and Sundries

    Kits and Sundries

    You may have one Primary kit and one Secondary kit (half quantities). A Travel Pack (rope, bedroll, torches, waterskin, tinderbox) is included.

    Inventory Items

    Arms & Armor

    Gear & Inventory

    Loadout Summary

    Detected Role: Equipped Armor AC: +0 Equipped Shield AC: +0 Other AC: +0 Total Equip AC: +0

    Equip rules: 1 Armor • 1 Shield • 1 Focus • up to 2 Jewelry (must be unique). Focus & Components can be focus-capable.

    Inventory

    No items yet. Add from Catalog or create a custom item.

    Add from Catalog

    Create Custom Item

    Ready.

    Racial Traits & Skills

    Race:
    Sub-race:

    Computed Effects (shared)

    These are saved to effects.racial. Other modules can merge them into AC / Speed / Initiative / Senses / Resistances, and display the notes for conditional benefits.

    Level:
    INT mod:
    Tier Cap:
    Spent: 0
    Total: 0
    Remaining: 0

    1 bubble = 10%. Points buy only the blue bubbles. Attribute & racial/background bonuses are free but cannot exceed the Tier cap and may be suppressed until you reach the next Tier.

    Conditions

    Conditions, Status Effects & Afflictions

    Toggle conditions as they apply. Use the Start/End of Turn buttons to auto-tick Bleeding/Burning. Effects stack unless noted.

    Active
    Mechanical Summary
    Quick

    Magic & Spellcasting

    Magic Browser

    Schools & Config

    Half-Casters: up to 2 schools • Full Mages: up to 3 • Others: primary only.

    Filters

    Only spells you can cast with your current MP capacity (floored) are listed.

    Spells

    Create / Add Spell

    Adding a spell saves it to this browser (stored locally) and associates it with the chosen school.

    Death & injury

    Status
    DP Actions
    Outcomes
    Death at 10+ DP DP: 0 Alive
    Healing to 1+ HP resets DP to 0 and clears Stable.
    Lingering Injuries

    Triggers: reduced to 0 HP by crit, massive damage, or failed stabilize (per GM). Mark injuries recovered when healed by time/treatment/magic.

    Brain Damage (Mind Strain)
    State: Clear
    Symptoms

    Long Rest with Calm Recovery reduces MS by 1. Specialized care or magic can remove more (adjust MS manually).

    AC
    from Module 1
    AP
    /
    MP
    /
    HP
    /
    SP
    0
    = 0 gp, 0 sp