Zel'Gazar

The Undercroft

The explosion at the Duskshade Lounge has ripped a hole not only in the building but also in the veil of normalcy, plunging the party into the dimly lit, chaotic world of the Undercrof. You are surrounded by the aftermath of the blast, debris littering the floor, and the air thick with dust and the smell of smoke.

Explore Dusk's Wonders

The Shades Shadow

Varona's Way Out

The Serpent's Den

Aelis Raethel

Ralken the Whisper

Skeltch

Session Overview:

Descent into Chaos

You are surrounded by the aftermath of the blast, debris littering the floor, and the air thick with dust and the smell of smoke. Disoriented and potentially injured, they try to assess their situation.

As the party stabilizes and the dust begins to settle, three members of the Arcane Prelature arrive on the scene, demanding answers and quickly taking control of the situation. Wanting to avoid discovery by the Prelates, Minerva and the group asks Vorana leads the party into the gloom, toward safety. 

Even as the party contends with the Undercroft, the vision of Nox continues to intrude upon their waking thoughts and slip into their dreams.

Moving through the Undercroft you you gain a brief respite in a illegal gaming den The Ebon Vault run by Grithol. The crowd is in eager anticipation of the main event: Feral Jack vs Skeltch.

The Arcane Prelature

As the dust settles, three members of the Arcane Prelature arrive, asserting control over the scene. Aelis, intent on her investigation, traces necromantic energy by the chasm’s edge, unaware of Minerva’s mounting tension. Memories of her ruined tavern, lost to Aelis’s report to the Prelature, rush back to Minerva. Now, with Aelis so near, Minerva faces a critical decision, torn between risking exposure and protecting her future. She chooses to take her chances with Vorana

The Gloomy Entrance

Vorana guides the party into a dimly lit Gloomy Entrance, where Grabthar grabs a lantern with its magical light source. They continue through a mirrored hallway of polished obsidian, where Thritch and Vorana uncover the hiding place of Ralken the Whisper. Known for his shifting loyalties, Ralken serves whichever master pays the most, adding a layer of intrigue and uncertainty to their encounter.

Serpent's Den

The Serpent’s Den is a narrow, eerie cavern strewn with bones and remnants of unfortunate intruders. Shadows twist across the floor, and a faint, echoing hiss fills the air. At the far end, an imposing statue of a serpent, entwined with roots, looms with a fierce, protective gaze. Beneath it, a nest of abandoned weapons and tools lies half-hidden, their purposes and secrets long forgotten. The party arms themselves here, gathering courage before uncovering a concealed passage that leads deeper into the unknown chambers ahead.

The Rune's Beckoning

The package entrusted to Eilibh pulses with an unsettling energy, the glowing rune at its heart growing seems more intense. Its hum becomes an insistent drumbeat against their senses, a constant reminder of its unknown power and the potential consequences it holds.

Whispers of Nox

As the party navigates the Undercroft, visions of Nox haunt their waking thoughts and dreams. The Tiefling necromancer’s shadowed figure lingers like a phantom, sparking questions about her motives and her connection to unfolding events. Fleeting hallucinations and vivid dreams deepen the mystery. But will they confide in each other or hold these visions each to themselves?

To Catch a Thief

The package entrusted to Eilibh radiates an unsettling energy, pressing constantly against the her senses and hinting at unknown power. During a pit fight between Feral Jack and Skeltch, Vorana seizes the chance to steal it from Eilibh. However, the package seems to possess a mysterious will of its own, as though actively shaping its fate and influencing those who seek it. While Tritch tries to stop the match.

Incidents and actions

The Rat Kings Pit

Everybody Was Kung-Fu Fighting

Jack opens with powerful swings of his heavy club, aiming for a quick victory, but Skeltch, nimble and silent, avoids the attacks, countering with precise strikes using his chopsticks to target pressure points.

Jack drives Skeltch toward the arena’s edge, but the Skav springs his trap, evading Jack’s final blow and landing crippling hits to Jack’s ribs. The tide turns as Skeltch expertly targets Jack’s legs and shoulders, rendering the mercenary’s limbs useless and disarming him.

Jack, now sluggish and desperate, charges one last time, but Skeltch easily dodges and delivers a final strike to Jack’s neck, incapacitating him. The crowd watches in stunned silence as Skeltch defeats the feared mercenary.

Skeltch stands over Jack, breathing lightly, his chopsticks still in hand. He looks around the arena, his eyes gleaming as he surveys the stunned crowd. With a swift, dismissive gesture, pokes a chopstick into Jacks lifeless eye, pops it into a little satchel at his side, flicks the chopsticks through the air, and they disappear into the folds of his tattered clothes.