Player Characters

Minerva Muranu

Session Overview:

Darling... the Theater Lives for me

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Character Basics

Tier names mirror the Idu→Anunnaki progression referenced in the rules’ rank effects. Adjust if your table uses different labels.

Abilities

+0
+0
+0
+0
+0
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Final mods = base + race/subrace ASIs. Race/subrace and modular traits come from the Dusk core list. :contentReference[oaicite:3]{index=3} :contentReference[oaicite:4]{index=4}

Modular Traits

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2
Modular trait list and costs from “Characters Modular Trait List.” :contentReference[oaicite:5]{index=5}

Saving Throws

Save total = ability modifier + proficiency if trained.

Skills & Proficiencies

Dusk skills (no passive Perception/Investigation). Some skills map to multiple abilities—toggle the ability to use for rolls.

Combat Block

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30 ft
10

Armor

Total AC = Base + Armor + Shield + DEX (capped if set) + Misc.

Spell Schools (Dusk)

As listed in the core rules. :contentReference[oaicite:6]{index=6}
As listed in the core rules. :contentReference[oaicite:7]{index=7}

Spellbook (searchable; importable)

Known Spells

You can import the curated list (from your attached files) or your own. Schema matches this module.

Class Features

NameUsesAPSummary

Weapons

TypeNameHandsAPDamageDmg TypePropReachRangeDurab.RepairNotes

Gear

ItemQtyNotes

Background & Notes