Player Characters
Minerva Muranu
Session Overview:
Darling... the Theater Lives for me
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Character Core
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Dusk — Module 1: Character Core (v3.4)
Ancestry
Class & Level
Size
Size can change from spells/items. HP Max updates immediately.
Ability Scores (Standard Array)
Assign each of 15, 14, 13, 12, 10, 8 exactly once. Racial/Sub-race ASIs auto-apply. Cap 18 at creation.
Languages
Each character knows their race's language + 1 additional choice.
Spell Schools
Primary only. No additional schools.
Pick 0 additional.
Derived Statistics
Mana Notes
AC = Base (10 + DEX) + Gear + Perks + Racial (and Mage Armor when applicable). AP base 4. HP includes Size modifier.
Perk Planner — -
Pick 1 perk per level from your Role's Tier. Max 4 picks per tier. No duplicates within a tier.
Rest & Recovery
Short: heal to ½ max HP (ceil) if below + restore AP. Long: restore HP/AP to max.
Currency
Currency
1 gp = 10 sp. All prices are listed in silver (sp) unless otherwise noted.
Kits and Sundries
Kits and Sundries
You may have one Primary kit and one Secondary kit (half quantities). A Travel Pack (rope, bedroll, torches, waterskin, tinderbox) is included.
Arms & Armor
Gear & Inventory
Loadout Summary
Equip rules: 1 Armor • 1 Shield • 1 Focus • up to 2 Jewelry (must be unique). Focus & Components can be focus-capable.
Inventory
Add from Catalog
Create Custom Item
Racial Traits & Skills
Computed Effects (shared)
These are saved to effects.racial
. Other modules can merge them into AC / Speed / Initiative / Senses / Resistances, and display the notes for conditional benefits.
1 bubble = 10%. Points buy only the blue bubbles. Attribute & racial/background bonuses are free but cannot exceed the Tier cap and may be suppressed until you reach the next Tier.
Conditions
Conditions, Status Effects & Afflictions
Toggle conditions as they apply. Use the Start/End of Turn buttons to auto-tick Bleeding/Burning. Effects stack unless noted.
Magic & Spellcasting
Magic Browser
Schools & Config
Rank gates: Exceptional ≥ 11 • Legendary ≥ 17. Others are available at all levels.
Half-Casters: up to 2 schools • Full Mages: up to 3 • Others: primary only.
Only spells you can cast with your current MP capacity (floored) are listed.
Spells
Create / Add Spell
Saved locally; still hidden if gated by level or MP.
Death & injury
Lingering Injuries
Triggers: reduced to 0 HP by crit, massive damage, or failed stabilize (per GM). Mark injuries recovered when healed by time/treatment/magic.
Brain Damage (Mind Strain)
Long Rest with Calm Recovery reduces MS by 1. Specialized care or magic can remove more (adjust MS manually).